Building Immersive Digital Twins: An Empirical Stakeholder Study of Barriers and Open Source Building Blocks in the European AR, VR, and IoT Ecosystem
Presented at Worlds4 – World Conference on Information, Communication, Systems, Software, Security & Sustainability, 2026.
Note: This is an author preprint version. It has not been copy-edited or typeset by the publisher. The final published version will appear in Lecture Notes in Networks and Systems (Springer Nature).